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Battle of the Planets

 

I was team leader for a semester-long project in Carnegie Mellon University's Game Creation society, where I developed "Battle of the Planets" game.  I organized weekend team meetings, assigned tasks to artist and story writer, and served as lead programmer.  ActionScript and Flixel were used to create an RPG where the goal is to capture the spirits of the planets in the solar system, and use these spirits to battle other planets.

 

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